Pip Membership

Get better at poker. Find out what is costing you.

A report on your own play, every session back on the felt, and the drills and lessons to fix what it finds. The core game stays free, for good.

Prices in

Currency

Pay as you go. Stop whenever you like and it runs to the end of the month.

Checkout isn’t open yet

Nobody has paid us anything. Everything in the membership is built and behind the membership check. The till is not: there is no card form and no way to give us money yet.

  • Tax is inside the price, and the price is fixed in your currency: the number here is the number that leaves your bank.
  • Renews until you stop it. Cancel any time, from Settings, in two clicks.
  • You need a free Pip account to join. You never need one to play.
  • Your first full report is free, once you have played 120 hands.
  • One member game a day is free without joining: any one poker table on the side tables shelf, Omaha and Short Deck included. It comes back at midnight UTC.

Get better

Coaching that reads you, not just the hand

A report drawn from every hand you have played: what it is costing you in big blinds, which street the money leaves by, and the hands it happened in. Every line is a ratio of two things that were counted, shown against where a sound player sits. The per-hand read stays free.

Your first full report is free, once you have played 120 hands.

Session review

Stand up and play the whole session again, hand by hand: the board dealing in, your cards, and what the pot was charging at each call you made. The hands worth a second look are picked out for you. Ladder, Rail, the Daily, and your multiplayer games, fast or slow, with only the cards you saw at the table. Their folded hands stay theirs.

Every drill

Open or fold, which five play, count your outs, pot odds, who gets there, calling the river, bet or check, shove or fold, and the play-it-out mode — graded by the engine, never metered, and pitched at the level you are actually reading at. "What have you got?" and "Which hand wins?" stay free for everyone, forever.

Lessons with Webb

Webb sits you down at the felt, deals a real hand, and stops to ask you what you would do before he tells you why. Eight lessons across four levels — starting hands and position, outs and pot odds, stack sizes, then ranges, bluffing and the regulars — each ending in ten hands of practice. Level 1, the first hands, is free for everyone.

And the rest of it

  • Calling the river

    A bet in front of you on the last card, and nothing left to come. A short lesson, then ten spots on the felt: fold or call, and see exactly what they were betting with — the value hands you beat, the misses, the hands that beat you. Only ever asked where the answer holds whether they bluff a little or a lot.

  • Deep Stack, at five prices

    Three times the usual chips and a slow clock, from 750 up to 40,000. Post-flop poker where the stacks are deep enough to actually play it. Ordinary tables in every other way: they count towards your rank like any other.

  • Build your own table

    Pick the seats, the stakes, how deep you sit, how fast the blinds climb, whether heads are worth chips, and which of the regulars sit down with you. Invite anybody you like: a high roller at a cheap table brings their own game with them, so you can play the hardest company in the cast for a price you can afford to lose. The prize is the same either way, and nobody you invite can ever make a table softer than its price.

  • Pot-Limit Omaha

    Four cards each, and you must use exactly two of them with exactly three from the board. Pot-limit betting, deep stacks, and the same cast you already know. A genuinely different game, at The Big Pot.

  • Short Deck

    Thirty-six cards — the deuces through fives are thrown away — and two rules come with them: a flush beats a full house, and the ace plays low under the six, so A-6-7-8-9 is a straight. Far more of it connects. Three stakes.

  • Omaha Hi-Lo

    Every pot cut in half: one half to the best hand, the other to the best low — five different ranks, all eight or lower, ace counting as one. You still use exactly two from your hand for each half, and they are rarely the same two.

  • Five-Card Draw

    Five cards each, face down, and no board at all — nothing on the table to read and nothing to share. Bet, throw away as many as you like and take replacements, bet again, show. The only thing anybody learns all hand is how many cards you asked for. Two stakes, at The Parlour.

  • Every side table

    Fast, Heads-Up, Bounty and Deep — the game you know with one screw turned, at twelve stakes between them. None of them gate your climb up the free ladder.

  • Quick games

    Short games for a spare minute, each a round with a score at the end. Poker Solitaire: 25 cards dealt one at a time onto a five by five grid, and every row and column scores as a poker hand; or a Puzzle, all 25 face up to swap until you make a target that can always be made, with a Daily puzzle that is the same for everyone. Ten Hands: ten fast hands of Hold’em against the regulars from 1,000 chips, and what you finish with is the score. Mystery Card: Hold’em where one of your two cards stays face down, to you too, until the river. Play as many rounds as you like; without the membership it is one free round of each a day. Your best is yours alone: no leaderboard, and nothing touches your Roll.

  • Blackjack

    It is not poker and we are not going to pretend otherwise: there are no opponents, no position and nothing to out-play, because the dealer draws to seventeen whatever you do. Three houses, and each one tells you its edge before you sit down. A curiosity, priced honestly.

  • A rating on every drill that prices a hand

    The eight membership drills each keep a rating that moves both ways, and your stats draw it spot by spot, next to how often you are right and your best run, the same way they already do for the two free drills. No streaks and no clock: it is exactly where you left it whenever you come back.

  • Watch it out after you bust

    Stay at the table when you are knocked out and see it played down to one, every hand face up. Tap anyone still in for their cards and their chance of taking it. Only ever once you are out, so there is nothing to act on.

  • Build your own face

    Shuffle gives everybody a face. Members choose theirs one feature at a time — hair or a hat, eyes, brows, mouth, nose, glasses, beard, top and what your hands are doing — with the face drawn big while you pick. It sits with you at every table, in rooms with friends and on every hand you share.

  • The members’ shelf

    Card backs that wear a real foil, a gilt ring round your avatar, a brass dealer button, a deep sound for the table and two more table finishes. Some come with the membership; the rest the membership lets you buy with chips you won — and anything you spend chips on stays yours for good, membership or not. Nothing in the Chip Shop is ever payable in money.

  • Double daily rewards

    Come back each day and claim chips counted in buy-ins at your table: one on day 1, three by day 7, and three every day after that while the streak lasts. Members get double, so six buy-ins a day once the week is done. The streak items and the Regulars’ Table are the same for everybody.

Free or member

FreeMember£5.99 a month
  • The ladder, the Rail, the Daily and the freeroll
  • The read on every hand
  • Your reportOnce, at 120 handsWhenever you like
  • Session reviewEvery session
  • Drills2 of 10All 10
  • Lessons with WebbLevel 1All 5 levels
  • Side tables and the other gamesOne game a dayEvery table
  • Quick gamesOne round of each a dayNo limit
  • Daily rewardDouble

The core game is free forever: the ten-venue ladder, the Rail, the Daily and the freeroll. The membership adds to it and never takes from it.

Nothing you can buy changes a hand — not the cards, the odds, what you are shown, or a rebuy.

Questions

Can I join yet?

Not yet, and nobody has paid us anything. There is no checkout wired up behind this page — no Stripe account, no card form, no way to give us money. Everything listed above is built and sitting behind the membership check. We built the thing before we built the till, on purpose. When that changes, this answer changes with it.

Can I try it before I pay?

One member game a day is free without joining: any one poker table on the side tables shelf, Omaha and Short Deck included. It comes back at midnight UTC.

The card on the shelf says Free today while it is there. It is the same table a member gets.

Your first full report is free, once you have played 120 hands. It is the same report a member reads, built from your own hands, and it stays open until midnight UTC.

How do I cancel?

Settings → Membership → Manage. One click to the portal, one to cancel. It runs to the end of the period you have paid for, and we do not ask you why.

Cancelling stops the renewal and leaves you a member until the period you have already paid for runs out. A yearly membership cancelled in month two runs to the end of the year and is not refunded pro rata; that is the standard arrangement and we would rather you read it here than discover it. If you change your mind within 14 days of joining, email hello@playpip.io and we refund the payment in full. See the terms.

What does it cost where I live?

One membership, priced in four currencies. Each is the pound’s price converted and rounded, then fixed: you pay the number on this page, not a rate worked out at checkout. Tax is inside every one of them.

  • GBP £5.99 a month, or £49 a year
  • USD $7.99 a month, or $66 a year
  • EUR €6.99 a month, or €57 a year
  • CNY ¥58 a month, or ¥470 a year

Anywhere else, the page shows dollars. The picker beside the prices changes the currency whenever you like.

Do I need an account?

To join, yes — a free Pip account, because a membership has to belong to someone. To play, never.

Is this pay-to-win?

The member tables are ordinary tables: same engine, same shuffle, same opponents, same prize-to-buy-in ratio. Winning at them moves your Roll like winning anywhere else does. Your rank comes from your Roll, so a member reaches a rank sooner for having more tables to win at.

We do not think that is pay-to-win, and here is the reasoning so you can disagree with it. Pay-to-win means buying an advantage over another player. There is no leaderboard, and at a multiplayer table nobody can see anybody else’s Roll or rank, so there is nobody to overtake. Everyone at a table sits with the same stack, sees the same things and has the same clock; the membership does not change any of it. What we will not do, at any price, is sell you something that changes a hand. The roadmap logs this argument, including the afternoon we talked ourselves out of it and back into it.